Endacopia Walkthrough
Quick Answer
For a clean Endacopia completion route, play through the opening and Chapter I normally, save before the Saw Box code 471, branch Toy Saw for Ending A, reload for the real Saw Ending B, then use a Chapter I backup to complete the three hidden secrets for Ending C.
At A Glance
| Question | Answer | Jump |
|---|---|---|
| What does this cover? | Steam full-game route from the opening through Chapter III and the endings. | Opening route |
| Where are the biggest risks? | Single-save overwrites, boss fight/avoid branches, the Saw Box choice, and Ending C's three secrets. | Save points |
| Need one exact answer? | Use the answer index or the dedicated phone-call table instead of reading the whole walkthrough. | Phone answers |
| Need Chapter 2? | Jump directly to the Chapter II route before checking boss branches or the later endings. | Chapter 2 walkthrough |
| What evidence is this? | Public guide and community sources cross-checked; some route claims still need replay on the current build. | Evidence policy |
Fast route: jump to phone puzzle answers, Red Ball and Scalpel, Timesville Telescope, patch and version notes, save backups, or all endings.
Choose A Run Plan
The full walkthrough is easier to use when you decide whether you are progressing the story or cleaning up achievements.
Missing Eyes, Hands, or Mouth: Fast Route
Recent search questions show that the opening body-part routes are still a major blocker. Use the hub directions below instead of clearing every side activity first. The route is cross-checked against a detailed guide, an independent walkthrough, and a player route report; current-build replay is still pending.
| Missing part | Where to go | What usually blocks progress |
|---|---|---|
| Hands | Take the north route into Misery Town, follow the shifting-wall maze, and continue to its end. | If the walls shifted, re-check the nearest junction. The route sources place Hands at the end of the maze. |
| Mouth | Take the west Office route. Enter LET ME GO first, then return later for LET ME TALK. | The phrases are sequential; LET ME TALK does not replace the access phrase. |
| Eyes | Take the south route into Timesville, enter the bear house, then continue toward the graveyard. | When the staircase turns black, reverse direction, watch the scene, and follow the ghost footprints to the relevant grave/hole. |
Evidence status: source-backed and community cross-checked; exact screenshots and current-build replay are still pending. Read the detailed route, compare the independent walkthrough, or continue with the Office phrase guide.
Game Module Map
| Module | What It Covers | Best Next Page |
|---|---|---|
| Prologue / Demo opening | Mellow's house, Doors.exe, kitchen, coins, CHESHIRE, Clocky, and the toilet portal. | Prologue walkthrough |
| Chapter I hubs | Misery Town, Timesville, The Office, body-part recovery, and the three hidden secrets for Stay. | Demo vs full game |
| Ending branch | Saw Box 471, Toy Saw, real Saw, Escape, Return, Stay, and The Yeti. | All endings |
Official Media Reference
Critical Save Points
| Save Point | Why It Matters | Related Page |
|---|---|---|
| Before Saw Box 471 | Branches Ending A and Ending B through Toy Saw vs working Saw. | All endings |
| Late Chapter I, before bosses | Lets you trigger the Misery Town, Timesville, and Office secrets for Ending C. | Secret ending |
| Before Chameleon fight | Lets you test the Chameleon battle route for No Strings Attached and the avoidance route for Case Closed. | Achievements |
Puzzle Answer Index
Use this table when you already know the room or route that is blocking progress and only need the exact answer. For the surrounding navigation, keep following the chapter sections below.
| Blocker | Answer / Action | Why It Matters |
|---|---|---|
| Toilet password | CHESHIRE |
Starts the Chapter I transition. |
| Missing senses order | Hands -> Mouth -> Eyes | Reduces backtracking after the opening hub. |
| Word-button room | LET ME GO, then LET ME TALK |
The phrases are sequential; the second one restores speech later. |
| Dead-clown puzzle | Yellow -> Pink -> Purple -> Red | Awards the Scalpel for the nearby operation route. |
| Scribbly | Find 8 paper pieces, draw the face, enter SCRIBBLY |
Restores the map needed for the next story transition. |
| Core heartbeat colors | Green -> Yellow -> Black -> Red | Opens the AI encounter. |
| Henry's Saw Box | 471 |
Opens the Toy Saw / working Saw ending branch. |
| Hidden film-set input | 4 -> 1 -> 3 -> 9 -> 8 |
Used behind the Chapter III waterfall route before the Chameleon branch. |
Opening Route
- Click the poster if you see it. Steam lists Achievement Unlocked as the poster interaction achievement.
- Try the soccer mini-game before moving on. Footwork Master requires a soccer score of 100 points.
- Track optional interactions early. Water Break, dice, fishing, and hidden-route cleanup are easier when you keep notes instead of relying on memory later.
Chapter I Route
Chapter I is the most important chapter for secret-route preparation. Do a normal route first, but keep notes and a backup before resolving the major area bosses.
| Area | Main Progress | Secret / Achievement Watch |
|---|---|---|
| Office / Core | Acquire George's Cog and defeat the Core for System Override. | Office secret uses the Telescope, Jobs app phone call, vending-machine wait, and symbol sequence. See phone answers. |
| Misery Town | Progress toward Snake Oil and the area boss route. | Bring the Metal Detector to the cinema and follow the remote/map/checkerboard route. |
| Timesville | Complete the investigation route and area progress. | Use the Metal Detector, catch 18 unique fish, then use the monochrome shack key. |
Chapter II Route: Chapter 2 Walkthrough
Chapter II contains a boss loop and several mechanically different encounters. Treat each encounter as a standalone puzzle: identify the pattern, survive the gimmick, and keep a save before the battle-versus-avoidance decision.
Chapter 2 checkpoints
| Checkpoint | What to do | Why it matters |
|---|---|---|
| Start the chapter | Keep one clean route save before entering the boss loop. | Preserves a stable replay point for branch and achievement checks. |
| Encounter pattern | Read the gimmick, then treat the mini-game or pattern check as its own puzzle. | Prevents a failed attempt from being mistaken for a route lock. |
| Fight or avoid branch | Do not overwrite the branch save until the achievement outcome is recorded. | The existing route notes distinguish boss-fight and boss-avoidance achievements. |
| Next route | Return to the Chapter III section when Chapter II progress is secure. | Keeps the chapter anchor separate from later Ending A/B/C decisions. |
Evidence scope: This is a navigation and save-management checkpoint, not a new claim about an unverified soft-lock or battle input.
- Prepare for repeated boss formats. Source walkthroughs describe distinct mini-games and pattern checks across this chapter.
- Do not overwrite branch saves if you are achievement hunting. Some achievements require fighting a boss, while others require avoiding that same boss.
- Keep one clean route save. You will need stable progress for the saw branch later.
Chapter III Route
- Reach the Chameleon route. Fighting unlocks No Strings Attached, while avoiding the battle unlocks Case Closed.
- Reload your branch save if needed. Do one Chameleon outcome, reload, then complete the other if you are chasing 100% achievements.
- Use Henry's computer. Open the password file and use Saw Box code
471. - Branch the saw choice. Toy Saw leads toward Escape / Ending A. Working Saw leads toward Return / Ending B.
- For Ending C, ignore the late door. After all three Chapter I secrets are done, return to Mellow's room instead of opening the door that asks to be opened.
Boss and Route Achievement Notes
| Achievement | Route Note | When to Check |
|---|---|---|
| System Override | Defeat the AI in battle. | Chapter I Office/Core route. |
| No Strings Attached | Defeat the Chameleon in battle. | Chapter III Chameleon route. |
| Fatal Performance | Defeat the Trapezist in battle. | Misery Town / Trapezist route. |
| Case Closed | Avoid battling the Chameleon. | Chapter III Chameleon route. |
Sources Used
DQ7 walkthrough | public missing-senses cross-check | DQ7 puzzle solutions | active Steam questions | Steam achievements | ninewiki all endings | endacopia.wiki endings
Screenshot Checklist
- Route blockersCHESHIRE, LET ME GO, LET ME TALK, SCRIBBLY, Core colors, and Saw Box 471.
- Boss branchesAI, Trapezist, and Chameleon saves before choosing battle or avoidance outcomes.
- Ending branchesSaw choice, Chapter III waterfall input, final door decision, and Mellow room return.
FAQ
What is the Saw Box code?
The Saw Box code is 471.
Should I choose the Toy Saw or the real Saw?
Choose both on separate saves. Toy Saw is used for Ending A / Escape. The working Saw is used for Ending B / Return.
When should I attempt Ending C?
After you have Escape and Return. Then restore a late Chapter I save and complete the Misery Town, Timesville, and Office secrets.