Endacopia Walkthrough
Quick Answer
Start with the house's computer, kitchen and CHESHIRE password. After reaching the outside hub, recover the missing body parts, then follow the chapter and item checkpoints below. You do not need to finish every optional achievement before progressing.
Opening house · Chapter 1 / missing senses · Chapter 2 / next item · Later route and endings · Save checkpoints
At A Glance
| Question | Answer | Jump |
|---|---|---|
| What does this cover? | Steam full-game route from the opening through Chapter III and the endings. | Opening route |
| Where are the biggest risks? | Single-save overwrites, boss fight/avoid branches, the Saw Box choice, and Ending C's three secrets. | Save points |
| Need one exact answer? | For a password, switch order or lock code, use the puzzle table; keep this page for progression. | Puzzle answers |
| Need Chapter 2? | Jump directly to the Chapter II route before checking boss branches or the later endings. | Chapter 2 walkthrough |
| What evidence is this? | Public guide and community sources cross-checked; some route claims still need replay on the current build. | Evidence policy |
Fast route: jump to phone puzzle answers, Red Ball and Scalpel, Timesville Telescope, patch and version notes, save backups, or all endings.
Choose A Run Plan
The full walkthrough is easier to use when you decide whether you are progressing the story or cleaning up achievements.
Missing Eyes, Hands, or Mouth: Fast Route
Recent search questions show that the opening body-part routes are still a major blocker. Use the hub directions below instead of clearing every side activity first. The route is cross-checked against a detailed guide, an independent walkthrough, and a player route report; current-build replay is still pending.
| Missing part | Where to go | What usually blocks progress |
|---|---|---|
| Hands | Take the north route into Misery Town, follow the shifting-wall maze, and continue to its end. | If the walls shifted, re-check the nearest junction. The route sources place Hands at the end of the maze. |
| Mouth | Take the west Office route. Enter LET ME GO first, then return later for LET ME TALK. | The phrases are sequential; LET ME TALK does not replace the access phrase. |
| Eyes | Take the south route into Timesville, enter the bear house, then continue toward the graveyard. | When the staircase turns black, reverse direction, watch the scene, and follow the ghost footprints to the relevant grave/hole. |
Evidence status: source-backed and community cross-checked; exact screenshots and current-build replay are still pending. Read the detailed route, compare the independent walkthrough, or continue with the Office phrase guide.
Game Module Map
| Module | What It Covers | Best Next Page |
|---|---|---|
| Prologue / Demo opening | Mellow's house, Doors.exe, kitchen, coins, CHESHIRE, Clocky, and the toilet portal. | Prologue walkthrough |
| Chapter I hubs | Misery Town, Timesville, The Office, body-part recovery, and the three hidden secrets for Stay. | Demo vs full game |
| Ending branch | Saw Box 471, Toy Saw, real Saw, Escape, Return, Stay, and The Yeti. | All endings |
Official Media Reference
Critical Save Points
| Save Point | Why It Matters | Related Page |
|---|---|---|
| Before Saw Box 471 | Branches Ending A and Ending B through Toy Saw vs working Saw. | All endings |
| Late Chapter I, before bosses | Lets you trigger the Misery Town, Timesville, and Office secrets for Ending C. | Secret ending |
| Before Chameleon fight | Lets you test the Chameleon battle route for No Strings Attached and the avoidance route for Case Closed. | Achievements |
Puzzle Answer Index
Use this table when you already know the room or route that is blocking progress and only need the exact answer. For the surrounding navigation, keep following the chapter sections below.
| Blocker | Answer / Action | Why It Matters |
|---|---|---|
| Toilet password | CHESHIRE |
Starts the Chapter I transition. |
| Missing senses order | Hands -> Mouth -> Eyes | Reduces backtracking after the opening hub. |
| Word-button room | LET ME GO, then LET ME TALK |
The phrases are sequential; the second one restores speech later. |
| Dead-clown puzzle | Yellow -> Pink -> Purple -> Red | Awards the Scalpel for the nearby operation route. |
| Scribbly | Find 8 paper pieces, draw the face, enter SCRIBBLY |
Restores the map needed for the next story transition. |
| Core heartbeat colors | Green -> Yellow -> Black -> Red | Opens the AI encounter. |
| Henry's Saw Box | 471 |
Opens the Toy Saw / working Saw ending branch. |
| Hidden film-set input | 4 -> 1 -> 3 -> 9 -> 8 |
Used behind the Chapter III waterfall route before the Chameleon branch. |
Opening Route
- Open the route out of the bedroom. Power the computer, select Mellow and use Doors.exe. Spin the chair to reveal the vent toward the kitchen.
- Get the password clue. Hide from the kitchen creature, solve the fridge for Cheese, then use it to lure the cockroach. Collect the coins and give them to the Wall Bank.
- Leave through the bathroom. After the opening Clocky encounter, use the Plunger and enter
CHESHIRE. Continue with the missing-body-part route below.
For each interaction, use the opening-house walkthrough. Soccer and other optional achievements have their own cleanup checklist; they are not substitutes for the password chain. These steps are described in xixi's opening route and the ShowGamer prologue.
Chapter I Route
Chapter I is the most important chapter for secret-route preparation. Do a normal route first, but keep notes and a backup before resolving the major area bosses.
| Area | Main Progress | Secret / Achievement Watch |
|---|---|---|
| Office / Core | Acquire George's Cog and defeat the Core for System Override. | Office secret uses the Telescope, Jobs app phone call, vending-machine wait, and symbol sequence. See phone answers. |
| Misery Town | Progress toward Snake Oil and the area boss route. | Bring the Metal Detector to the cinema and follow the remote/map/checkerboard route. |
| Timesville | Complete the investigation route and area progress. | Use the Metal Detector, catch 18 unique fish, then use the monochrome shack key. |
Chapter II Route: Chapter 2 Walkthrough
Back outside the house and unsure where to go? Match your missing item to the table rather than revisiting every room. These are blocker-specific routes, not a requirement to finish all regions in one fixed order.
Chapter 2 checkpoints
| Checkpoint | What to do | Why it matters |
|---|---|---|
| No knife for the Circus patient | Watch the gray-tent films, then complete the matching clown targets for the Scalpel. | Clown colors and reward |
| Missing the red Bingo Ball | Take the Scalpel to the medical tent and finish the operation paths. Then return to the ball game. | Operation and Red Ball steps |
| No cup for the Office water | Check the Strategic Probability Analyst area for the Transparent Mug, then use the Office cooler route. | Mug, flower and key checks |
| Still at Scribbly / no house map | Finish the face and name interaction before trying to return through the toilet. | Flashlight and SCRIBBLY |
| At a fight-or-avoid choice | Keep a backup before committing if you want both achievement outcomes. | Trapezist branch guide |
Evidence checked September 25, 2026: the linked guides contain the source-backed item steps. A recent player's Chapter 2 question separately identifies the Scalpel and cup blockers and confirms the forgotten clown-game step. It does not prove every branch or a new bug fix; current-build replay is still pending.
- Prepare for repeated boss formats. Source walkthroughs describe distinct mini-games and pattern checks across this chapter.
- Do not overwrite branch saves if you are achievement hunting. Some achievements require fighting a boss, while others require avoiding that same boss.
- Keep one clean route save. You will need stable progress for the saw branch later.
Chapter III Route
- Reach the Chameleon route. Fighting unlocks No Strings Attached, while avoiding the battle unlocks Case Closed.
- Reload your branch save if needed. Do one Chameleon outcome, reload, then complete the other if you are chasing 100% achievements.
- Use Henry's computer. Open the password file and use Saw Box code
471. - Branch the saw choice. Toy Saw leads toward Escape / Ending A. Working Saw leads toward Return / Ending B.
- For Ending C, ignore the late door. After all three Chapter I secrets are done, return to Mellow's room instead of opening the door that asks to be opened.
Boss and Route Achievement Notes
| Achievement | Route Note | When to Check |
|---|---|---|
| System Override | Defeat the AI in battle. | Chapter I Office/Core route. |
| No Strings Attached | Defeat the Chameleon in battle. | Chapter III Chameleon route. |
| Fatal Performance | Defeat the Trapezist in battle. | Misery Town / Trapezist route. |
| Case Closed | Avoid battling the Chameleon. | Chapter III Chameleon route. |
Sources Used
DQ7 walkthrough | public missing-senses cross-check | DQ7 puzzle solutions | active Steam questions | Steam achievements | ninewiki all endings | endacopia.wiki endings
FAQ
What is the Saw Box code?
The Saw Box code is 471.
Should I choose the Toy Saw or the real Saw?
Choose both on separate saves. Toy Saw is used for Ending A / Escape. The working Saw is used for Ending B / Return.
When should I attempt Ending C?
After you have Escape and Return. Then restore a late Chapter I save and complete the Misery Town, Timesville, and Office secrets.