Ending routes

Endacopia All Endings Guide: Ending A, B, C, The Yeti & Boss Return

Updated August 29, 2026 Route checklist Major spoilers
Evidence statusCommunity-sourced route
Last checkedAugust 29, 2026
EvidenceAuthorized Steam guide, Steam achievements, Fandom, Neoseeker, and Reddit route references.
Next proof targetReplay and capture the final Ending C / Stay trigger.

Quick Answer

Endacopia has four tracked full-game ending routes: Escape, Return, Stay / Ending C, and The Yeti. Beating one boss and returning to Mellow does not automatically prove that Ending C is locked; recent player discussion describes continuing from that state, but the exact branch behavior remains community-reported and replay pending. Use the branch map below, then open the dedicated Ending C complete route if you are trying to unlock Stay.

  • Ending A / Escape: enter Saw Box code 471, then take the Toy Saw.
  • Ending B / Return: reload before the Saw Box and take the working Saw.
  • Ending C / Stay: complete the Misery Town, Timesville, and Office secrets, then use the dedicated Stay route.
  • The Yeti: follow the separate Andy hidden route; it is not part of the Saw Box A/B/C branch.

Pick a route

Page scope: This is the ending map and entry point. It gives the branch overview, then sends you to the dedicated Ending C, Saw Box, troubleshooting, and Yeti pages instead of repeating every puzzle step.

Endacopia Ending Search Shortcuts

Searching for an Endacopia ending usually means one of three things: choosing the saw, unlocking the secret Ending C route, or fixing a missing trigger. Use the matching route below instead of replaying the whole game.

Ending Query Selector: A, B, C, or Yeti

Use the closest search phrase to jump to the existing answer. The selector is navigation only; disputed Ending C prerequisites stay labeled as community-reported / replay pending.

Search phraseOpen this routeWhat it covers
endacopia endingsA / B / C / Yeti tableCompare the four tracked ending routes.
endacopia ending a or ending bSaw Box 471Protect the save, then branch at Toy Saw or working Saw.
endacopia ending cEnding C / Stay routeThree secrets and the late return, with prerequisite caveats.
ending c not triggeringEnding C troubleshootingAudit missing flags before restarting or overwriting a save.
endacopia yeti endingThe Yeti routeSeparate hidden Andy route, not another Saw Box branch.

Current Stay Route Signal

xixi's guide documents a no-Clocky route for Stay, but a current comment under the guide says Ending C can still be reached after beating Clocky. Keep both paths labeled as community reports until replayed; do not restart solely because the opening fight was completed.

See the authorized source guide.

Before You Start

Make a save before choosing a saw from Henry's Saw Box. For Ending C, also keep a near-complete Chapter I save before the Misery Town, Timesville, and Office bosses. Close the game before manually copying save files.

Can I Get the Other Endings Without Restarting?

Usually for Ending A and Ending B: if you kept a save before opening Henry's Saw Box, reload that save and branch at the saw choice. Take the Toy Saw for Escape, then return to the backup and take the working Saw for Return. This is the practical way to avoid replaying the full opening route.

Ending C needs more caution: recent player reports conflict with older route summaries about whether Escape and Return must already be complete. Do not treat either version as universally proven yet. Keep both a pre-Saw Box save and a near-complete pre-finale save, and label the C prerequisite order as community-reported / replay pending until it is confirmed on the current build.

  1. Copy the Windows or Steam Deck save folder while the game is closed.
  2. Use the pre-Saw Box save for the A/B branch.
  3. Use the near-complete save for the three-secret Ending C attempt.
  4. Keep a failed C save instead of overwriting it if the final window or Stay trigger does not change.

See the save-file locations | Read the recent player discussion about avoiding a full restart

Official Media Reference

Official Endacopia Steam screenshot showing the saw selection interface
Official Steam screenshot. Use this as the visual anchor for the Saw Box branch until our own route screenshot is captured.
Official Endacopia Steam screenshot showing the fishing mini-game
Official Steam screenshot. The fishing route is relevant to the Timesville secret used for Stay / Ending C.

Ending Route Table

Ending Achievement Main Requirement Result Title
Ending A Escape Open the Saw Box with code 471, take the Toy Saw, and give it to Roger. Family!
Ending B Return Reload before the Saw Box, take the working Saw, and give it to Roger. Family?
Ending C Stay Complete all three Chapter I secrets, then return to Mellow's room after the late route. Some community routes also complete Ending A and B first, but that order is disputed. Family.
Hidden route The Yeti Find Andy. Treat this as a separate hidden route from the Escape / Return / Stay triangle. The Yeti

How to Get Ending A

  1. Reach Henry's Saw Box. Use Henry's floppy disk on the computer, open PASSWORDS.TXT, and use Saw Box code 471.
  2. Save before choosing. The box contains a toy saw and a working saw, and you should not assume you can take both.
  3. Take the Toy Saw. Give the Toy Saw to Roger when he asks for the saw.
  4. Continue through Chapter III. Finish the Timesville investigation and the Chameleon route.
  5. Avoid the obvious single door. After Roger's late-game conversation, choose the alternate passage instead of the tempting door.
  6. Follow Tip's route. Accept Tip's boost, keep moving forward, clear the final confrontation, and invite the surviving residents before the gathering.

How to Get Ending B

  1. Reload your Saw Box save. This avoids replaying the earlier Office, Core, Scribbly, Misery Town, and boss routes.
  2. Take the working Saw. Give Roger the real saw he requested.
  3. Continue Chapter III. The Chameleon route does not replace the later ending branch.
  4. Choose "Leave It Behind." When the late route presents the door decision, leave it behind and move forward.
  5. Cross the desert. Continue to the ruined house, speak with Roger, then walk to Melo's family home.

How to Prepare for Ending C

Ending C is the secret route. It is not just a different saw choice. Public route summaries describe Ending A, Ending B, and three hidden Chapter I secrets as the intended preparation, but recent player reports conflict on whether A/B are universal prerequisites. Keep the three-secret checklist, but do not present the prerequisite order as fully verified until it is replayed on the current build.

  1. Keep Escape and Return saves available. Older route summaries place both before Stay, while newer player reports describe a different order. Verify the current build before committing your only save.
  2. Restore a late Chapter I save. Ideally, stop before the boss encounter in Misery Town, before the boss encounter in Timesville, and before the Office boss encounter.
  3. Complete the Misery Town secret. Bring the Metal Detector to the cinema, scan the sandy floor for a remote, use it on the screen, copy the map, then follow that route in the checkerboard area until the figure sequence resolves.
  4. Complete the Timesville secret. Use the Metal Detector to find the fishing paper, catch 18 unique fish, receive the key, return to the small monochrome shack, switch to windowed mode with Alt+Enter, and proceed until the angel sequence resolves.
  5. Complete the Office secret. Bring the Telescope to the Office entrance area near the sleeping figure, reveal phone number 277-5944, call it from the Jobs app, decode the message, stand under the vending-machine stairs for one minute, and finish the symbol puzzle sequence.
  6. Finish the areas normally. Defeat or avoid the bosses, finish Chapter II and Chapter III, then ignore the door asking to be opened and return to Mellow's room. A familiar face in the room indicates the Ending C route is active.

The Yeti Hidden Route

The Yeti appears in current achievement databases as a separate hidden achievement with the requirement "Find Andy." Public wiki pages describe it as a hidden full-game route where Andyland appears in a Yeti costume after the main ending work, separate from the normal Ending A, Ending B, and Ending C saw-choice structure.

  • Do not combine it with the saw branch. The Yeti is not the Toy Saw, real Saw, or Stay route.
  • Finish the main ending work first. Current public notes point to The Yeti after completing the other ending routes, so do Escape, Return, and Stay before treating it as cleanup.
  • Look for Andyland / Andy. Meeting Andy starts the hidden encounter and unlocks The Yeti achievement according to achievement and wiki sources.
  • Capture this route later. The current page gives the verified broad requirement; we still need our own screenshot of the Andy encounter before publishing a full step-by-step The Yeti page.

Screenshot Checklist

  • Saw Box 471Capture Henry's PASSWORDS.TXT and the Saw Box selection before choosing Toy Saw or working Saw.
  • Ending C secretsCapture the Misery Town map, Timesville fishing reward, and Office phone route before the final Mellow room return.
  • The YetiCapture Andyland / Andy in the Yeti route and the achievement unlock popup when possible.

Save Locations

Windows: C:\Users\<your name>\Saved Games\Endacopia\

Steam Deck / Proton: ~/.local/share/Steam/steamapps/compatdata/2684630/pfx/drive_c/users/steamuser/Saved Games/Endacopia/

Sources Used

This page is based on Steam achievement data, xixi's authorized community guide, Exophase hidden achievement descriptions, public A/B route notes, the public wazor full-game guide, current Ending C summaries, and recent player reports. The A/B save branch is practical, but the exact Ending C prerequisite order is currently conflicting and replay pending on this hub.

xixi Steam achievement guide, used with author permission | wazor public full-game guide, community reference only | Steam achievements | Exophase achievements | DQ7 A/B endings guide | ninewiki all endings | endacopia.wiki endings | Fandom full game guide | Fandom ANDYLAND | recent no-restart discussion | recent canon/lore question

FAQ

Does the Chameleon choice decide Ending A or B?

No. The important Ending A/B branch is the saw route and the late door route, not the Chameleon battle itself.

Is Ending C the true or canon ending?

No official canon label was found. Public guides describe Ending C / Stay as the secret or most explanatory route, while recent player discussion still asks whether all endings matter. Treat “true ending” as an interpretation until the developer confirms it. For the expanded lore question, see the Meaning and Lore FAQ.

Do I need every fish for Ending A or B?

No. The 18-fish requirement belongs to the Timesville secret for Ending C, not the ordinary Ending A or B branch.

Can the saw choice affect Ending C?

Current sources say the saw choice does not matter for Ending C after all three Chapter I secrets are complete.

How do I get Ending C in Endacopia?

Current route evidence points to completing the Misery Town, Timesville, and Office secrets, then returning to Mellow's room after the late route. Whether Escape and Return are universal prerequisites remains disputed, so keep a backup save and treat the exact order as replay pending.

Do I have to complete Ending A and Ending B before Ending C?

Older route sources treat Escape and Return as prerequisites, but recent player reports conflict on whether that order is universal. Keep both branch saves and treat the current prerequisite order as replay pending rather than risking your only save.

Can I get the other endings without restarting?

For A and B, yes: reload a save from before the Saw Box and branch at the Toy Saw versus working Saw choice. For C, keep a separate near-complete backup because its prerequisite order is not yet settled across current community reports.

Is The Yeti part of Ending C?

No. The Yeti is tracked as a separate hidden achievement route. Finish Escape, Return, and Stay first if you are following the main ending branch, then verify the Andy route separately.